Spend-a-Buck

To make a team decision, teammates use play moneyand “spend a buck” to vote on their top picks. The option wiht the most bucks is deemed the team decision.

Showdown

Teams have a set of question cards stacked facedown in the center of the table. The teacher selects one student on the team to be Showdown Captain
for the first round.

RoundTable

In teams, students take turns generating written responses, solving problems, or making a contribution to a project. Variations include Single Roundtable, Continuous Roundtable, Pass-N-Praise, Roundtable Consensus, and Simultaneous Roundtable.

RallyRobin

Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.

Quiz-Quiz-Trade

Students quiz a partner, get quizzed by a partner, and then trade cards to repeat the process with a new partner.

Pairs Compare

Pairs generate a list of possible ideas or answers. Pairs compare their answers with another pair and then both pairs work together as a team to create additional ideas or answers.

Model Cornell Notes

EQ: How do students use Cornell notes to record, revise, question, review, and summarize new information they are learning?

One Stray

One teammate strays from his or her team to a new team to share or gather information.

Mix-Pair-Share

The class mixes until the teacher calls “pair.” Students find a new partner to discuss or answer the teacher’s question.

Mix-Freeze-Group

Students rapidly “mix” around the room, “freeze” in their tracks, and frantically “group” to avoid falling into the Lost and Found.

Jot Thoughts

Teammates cover the table, writing ideas on slips of paper.

Inner-Outer Circle

Students rotate in concentric circles to face new partners for sharing, quizzing, or problem-solving.

Flashcard Game

Partners proceed through three rounds as they quiz each pther with flashcards, mastering the content to win cards.

Find-the-Fiction

Students write three statements and read them to teammates. Teammates try to find which of the three statements is fiction.

Find Someone Who

Students circulate through the classroom, forming and reforming pairs, trying to find “someone who knows” an answer, then they becone “someone who knows.”

Fan-N-Pick

Teammates play a card game to respond to questions. Roles rotate with each new question.

RoundRobin

In teams, students take turns sharing responses. Variations include Single RoundRobin, Continuous RoundRobin, Timed RoundRobin, Think-Write-RoundRobin, AllRecord RoundRobin, and AllRecord Consensus.