RallyCoach
Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.
RallyTable
Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.
Stand Up – Hand Up – Pair Up
Students stand up, put their hands up, and quickly find a partner with whom to share or discuss.
Timed Pair Share
In pairs, students share with a partner for a predetermined time while their partner listens. Then partners switch roles.
Three-Step Interview
Students interview their partner and then each share with teammates what they learned.
Telephone
One student per team leaves the room during instruction. When students return, teammates provide instruction on the information missed.
Stand-N-Share
Teams check off or add each idea as it is shared by other teams, sitting down to show that every teams’ ideas have been shared.
Talking Chips
Teammates place talking chips in the center of the table to make sure everyone contributes to the team discussion.
Spend-a-Buck
To make a team decision, teammates use play moneyand “spend a buck” to vote on their top picks. The option wiht the most bucks is deemed the team decision.
Showdown
Teams have a set of question cards stacked facedown in the center of the table. The teacher selects one student on the team to be Showdown Captain
for the first round.
RoundTable
In teams, students take turns generating written responses, solving problems, or making a contribution to a project. Variations include Single Roundtable, Continuous Roundtable, Pass-N-Praise, Roundtable Consensus, and Simultaneous Roundtable.
RallyRobin
Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.
Quiz-Quiz-Trade
Students quiz a partner, get quizzed by a partner, and then trade cards to repeat the process with a new partner.
Pairs Compare
Pairs generate a list of possible ideas or answers. Pairs compare their answers with another pair and then both pairs work together as a team to create additional ideas or answers.
One Stray
One teammate strays from his or her team to a new team to share or gather information.
Mix-Pair-Share
The class mixes until the teacher calls “pair.” Students find a new partner to discuss or answer the teacher’s question.
Match Mine
Partners on opposite sides of a barrier communicate with precision, attempting to match the other’s arangement of pieces on a game board.
Jot Thoughts
Teammates cover the table, writing ideas on slips of paper.
Inner-Outer Circle
Students rotate in concentric circles to face new partners for sharing, quizzing, or problem-solving.
Flashcard Game
Partners proceed through three rounds as they quiz each pther with flashcards, mastering the content to win cards.