RallyCoach

Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.

RallyTable

Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.

Timed Pair Share

In pairs, students share with a partner for a predetermined time while their partner listens. Then partners switch roles.

Three-Step Interview

Students interview their partner and then each share with teammates what they learned.

Telephone

One student per team leaves the room during instruction. When students return, teammates provide instruction on the information missed.

Stand-N-Share

Teams check off or add each idea as it is shared by other teams, sitting down to show that every teams’ ideas have been shared.

Talking Chips

Teammates place talking chips in the center of the table to make sure everyone contributes to the team discussion.

Spend-a-Buck

To make a team decision, teammates use play moneyand “spend a buck” to vote on their top picks. The option wiht the most bucks is deemed the team decision.

Showdown

Teams have a set of question cards stacked facedown in the center of the table. The teacher selects one student on the team to be Showdown Captain
for the first round.

RoundTable

In teams, students take turns generating written responses, solving problems, or making a contribution to a project. Variations include Single Roundtable, Continuous Roundtable, Pass-N-Praise, Roundtable Consensus, and Simultaneous Roundtable.

RallyRobin

Partners take turns providing ideas/ answers or solving problems orally or in writing. Variations include Rally Table and Rally Coach.

Quiz-Quiz-Trade

Students quiz a partner, get quizzed by a partner, and then trade cards to repeat the process with a new partner.

Pairs Compare

Pairs generate a list of possible ideas or answers. Pairs compare their answers with another pair and then both pairs work together as a team to create additional ideas or answers.

One Stray

One teammate strays from his or her team to a new team to share or gather information.

Mix-Pair-Share

The class mixes until the teacher calls “pair.” Students find a new partner to discuss or answer the teacher’s question.

Match Mine

Partners on opposite sides of a barrier communicate with precision, attempting to match the other’s arangement of pieces on a game board.

Jot Thoughts

Teammates cover the table, writing ideas on slips of paper.

Inner-Outer Circle

Students rotate in concentric circles to face new partners for sharing, quizzing, or problem-solving.

Flashcard Game

Partners proceed through three rounds as they quiz each pther with flashcards, mastering the content to win cards.